DDD Official Judging: finalist selection

Designoween 2026

Create an 18 card Spooky themed game.

Finalists due Hosted by Dustin Hendrickson

Dustin's Designer Den

Board Game Design Tools · Online Playtesting

The home base for board game designers.

Design your components, playtest them on a full virtual tabletop, and learn from every session, all in your browser. When a card needs fixing mid-game, change it once and every copy updates. Your testers join with a room code, and their feedback lands in your project, not in a dozen chat threads.

Free plan. No credit card.

Invite your playtesters. They don't need to install anything or create an account.

Made by Dustin, board game designer & developer.

A real prototype on a real playtest table. Hover or tap the numbers, or click the screenshot for a closer look.

Built for the parts of design that hurt.

Every designer knows these. Here is what DDD does about each one.

“Every rule change means rebuilding the prototype.”

Edit a component once and Apply to Table updates every copy: on the table, inside decks and stacks, and in players' hands. For a bigger revision, bring in a CSV of your changes and play the next round.

“My testers won't install anything.”

They don't have to. Players join with a room code and a name, in the browser on a laptop, tablet or phone. No download, no account, nothing to buy. Voice chat and private hands are built in.

“Feedback is scattered everywhere.”

Players rate fun, difficulty and rule clarity during the game, and every submission is saved with their name. Close the room and the session, its action log and its feedback are logged to your project automatically.

“I can't tell what actually happened.”

PRO

Playtest Analytics shows which cards get drawn and played, how the dice land, and the trends across sessions. Session Replay lets you scrub back to the exact turn that went sideways and see the whole table, hands included.

“My game is spread across five apps.”

Components, decks, custom masks, rulebooks and table setups live together in one project. Already built pieces somewhere else? Bring them in from a spreadsheet, a Dextrous file, or The Game Crafter (Pro).

“What happens when it's ready?”

Turn your components into print-at-home sheets with the Print & Play Maker (Pro). Find publishers looking for games like yours, and attach a playable table setup to your pitch so they can try it in a click.

Free forever for 2 projects and 6 players a room. Pro unlocks unlimited projects, 10-player rooms, Playtest Analytics, Session Replay, the Print & Play Maker, persistent rooms and the public lobby.

Compare plans

What's New

What's happening at DDD.

Everything new

Build at the table

Skip the forms. Build it where you play it.

You don't have to fill in a form for every piece before anyone can play. Start with your art and an empty table, and shape the game where you can see it working.

  1. 1

    Drop your art onto the table

    As the host, drag an image file from your computer onto the table. Name it, choose Card, Token, Board, Dice, Coin or Bag, and it becomes a component in your project, placed where you dropped it.

    How it works
    treasure-card.png

    New Component from Image

    Component Name

    treasure card

    Component Type

    Card Token Board Dice Coin Bag

    Create & Edit Component

    Illustration
  2. 2

    Shape it right there

    Edit Project Component opens in a window over the table. Set the back, the size, the shape and the rest, then save. You never leave the room.

    How it works
  3. 3

    Or start from a blank piece

    Pull a plain card, token, board or bag from Generic Objects, size and color it on the table, then right-click it and save it as a new Project Component.

    How it works
  4. 4

    Lay out the board as you go

    As the host, place snap points, draw zones and turn on grids right on the table, so pieces land where they belong for everyone.

    How it works
  5. 5

    Save the table for next time

    Save the whole arrangement as a Saved Table Setup. Load it to start the next playtest, or switch setups in the middle of a session.

    How it works

Building a big set? Forms are there when you want them: the Component Wizard makes a whole deck from a folder of card images with Bulk Cards, and CSV, JSON, Dextrous, Tabletop Simulator and The Game Crafter imports bring in work you already have.

Imports

Change it mid-game

Fix it mid-game. Keep playing.

Every piece on the table is a live copy of a component in your project. A tester spots a problem, you fix the component from inside the room, and one click puts the fix in front of everyone.

  1. 1Right-click the piece and choose Edit Project Component…

  2. 2Change the art or the details and click Save Project Component

  3. 3When the room asks Apply to Table?, click Apply

  4. Every copy updates, for everyone

    • Pieces on the table
    • Cards inside decks, in the same order
    • Cards in players' hands, guests included
    • Saved to your project for the next playtest

    4Keep playing. Nobody re-spawns anything or leaves the room.

For your game

What are you making?

Choose your kind of game to find the tools for your next playtest.

Try new decks and test your pack odds.

Booster Packs

PRO

Test how your card pool feels in sealed play. Choose the cards per pack, rarity tiers, and odds, then let players open randomized packs at the table.

Personal Decks

Let players build their own decks and test different combinations. They can save a deck to their computer and bring it back to rooms where you allow personal decks.

Deck & Stack Builder

Build different decks from the same card library and group tokens into stacks. Update a card once in your library and every deck using it gets the change.

Pick up where your group left off.

Game Progress Saves

A long game can wait until next week. Players can save the table, including every player's hand, to a sealed file and resume from the same setup when the group returns.

Saved Table Setups

Lay out your game once and reload it for the next playtest. Pieces, zones, snap points, and room settings come back together. Pro adds more setups and public sharing.

Session Replay

PRO · BETA

Watch a recorded session back to understand a turn you missed or revisit a tricky moment. Follow moves and draws on the timeline, then save a moment as a setup to test it again.

Set up a board that is easy to play on.

Snap Points

Give pieces a clear place to land on your board. Snap points can accept specific pieces, rotate them, or flip them as they arrive, so players spend less time lining things up.

Zones

Make spaces for hands, discard piles, hidden information, or neatly arranged pieces. Set how each area behaves without writing code.

Physical Sizes & Shapes

Set real dimensions for your cards, boards, and tokens so you can check how everything fits. Use built-in shapes or draw your own outline in the Mask Editor.

Give people a game they can actually try.

Publisher Pitches

Send your pitch to a publisher accepting submissions and attach a playable setup. They can try it in a private room while your project stays private. Track replies and status in My Pitches.

Print & Play Maker

PRO

Take your prototype to an in-person playtest. Make a printable PDF at the right sizes, with cut lines and bleed marks. Save the layout so you can generate a fresh copy after changes.

Design Competitions

Put a playable version of your game in front of community testers and judges. Get feedback through the competition, and display any awards on your designer profile.

Features

The tools that move a game forward.

From the first deal to the publisher pitch. Pick one to see how it works; Pro tools are marked.

Your Game Projects

Components, details, sessions and exports in one place for each game.

Component Wizard

Add your own artwork to cards, tokens, boards and more, or a whole deck at once.

Custom Masks

A hex tile, a round token, or an outline of your own. Edit it once and every piece using it updates.

Imports & Sync

CSV, JSON and Dextrous; Tabletop Simulator and The Game Crafter on Pro.

Probability Calculators

Check the odds of a dice roll or a card draw before your next test.

Dice, Spinners & Trackers

Custom dice faces, spinners, shared counters and timers.

Undo & Redo

Undo the last table action, or redo it if you change your mind.

Rulebooks at the Table

Bring in a PDF or write one in Markdown. Players read and search it without leaving the table.

Built-in Voice Chat

Talk through turns at the table. Included on every plan.

Customizable Shortcuts

Draw, shuffle and move with keys you choose, kept across rooms.

Action Items

Write down a design change without stopping the game, and check it off later.

Custom Feedback Forms

PRO

Ask players the questions that matter to your game and review their answers with the session.

Public Sharing

PRO

Publish a setup anyone can open without an account, or list a live room for players to join.

Scheduled Playtests

PRO

Post a time or a weekly series. Testers book a seat or join the waitlist, and get reminders and the join link by email.

Spectators

PRO

Let people watch your live table without taking a seat, for streams and convention demo screens.

Game Pages

A public home for each game: its art and story, a Play button, live rooms, and upcoming playtests.

Deck & Stack Builder

Build different decks from one card library and group tokens into stacks.

Design Competitions

Enter a playable version of your game for community testers and judges.

Make the next playtest easier.

Invite your group, update your prototype, and use each session to plan the next test.

Get everyone to the table

Send a room code. Your players join in their browser, including on phones and tablets. You sign in to host; they can come straight to the game. Planning ahead? Schedule the playtest and let testers book a seat, with reminders by email (Pro).

Try the change now

A card is too strong? Edit it from the table and sync the copies already in play. For a bigger revision, bring in a CSV of your changes and try another round.

Take another look at that turn

PRO

Check the draws, dice results, and player feedback after the game. Designer Insights highlights patterns worth investigating. Turn on recording to replay a moment you want to understand better.

A quick look at the steps from prototype to next revision.

How DDD supports each stage of a playtest
When you want to... In DDD, you can...
Get a prototype ready Add artwork and built-in pieces, organize decks, and check your dice and card odds.
Start another playtest Load your saved table and send players a room code.
Test a revision Edit your components and sync the changes onto the table.
Decide what to change next Review player feedback, analytics, and recorded sessions with Pro.
Share beyond your group Attach a playable setup to a publisher pitch or competition entry, or make a print-and-play PDF with Pro.
Dustin

Hi, I'm Dustin.

I make board games too. I built Dustin's Designer Den so I could change a card, try another round, and keep track of what still needed work. I test my own games here every week, and I want it to be useful at your table too.

Board game designer, self-publisher, and the developer behind DDD.

Tell me what would make your next playtest easier.
Don't Let It Die

Tested here

Don't Let It Die

My co-op survival game for 1 to 4 players. Try a table and see how it feels to play here.

Play
For Publishers

Find the next game for your catalog.

Put out a brief for the game your catalog is missing, or open your inbox to pitches. Play the prototypes and meet the designers behind them.

Design competitions
PRO

Put out a brief for the game you want.

Set a theme, audience, or design challenge and invite designers to make something new for it. Host under your publisher name, choose judges and scoring criteria, and play the entries yourself.

  • Community playtesting and ratings alongside judge evaluations
  • Entries and judging progress on your publisher dashboard
  • Contact designers who mark their entries Open to publishers

Hosting requires Pro. Browsing entries and contacting opted-in designers does not.

Explore publisher competitions
Manage submissions

Make room for a good pitch.

Set up your publisher profile and choose the questions designers answer. Review pitches in one inbox and track which ones you are considering, accepting, or passing on.

  • Custom pitch questions you control
  • One inbox with clear statuses
  • Open or close submissions when you need to
Play before you commit

Play with your team

Open an attached setup in a private room with the game already laid out. Your team can try the prototype before asking the designer to send a physical copy.

  • Launch the designer's setup in one click
  • A private room, just your team
  • The real components, not a slideshow
Keep it all together

Keep the conversation with the game.

Ask a question or send feedback without losing the context of the submission. Every reply stays attached to the pitch, so you can pick up the conversation later.

  • Two-way messaging per pitch
  • Every reply stays with the game
  • Verified publisher badge for trust
Become a publisher

Designing a game? Sending a pitch is free. Find a publisher accepting submissions and pitch straight from your project.

Your first playtest can be free.

Build your prototype and play with up to six players on Free. Choose Pro for larger groups, unlimited projects, analytics, replay, and print-and-play tools. No credit card to start; see the plans below for Pro availability.

Pro Subscriptions Coming Soon

Pro features are currently available exclusively to beta testers. Sign up and apply for beta access to unlock them early.

Free

Free Forever
$0 / forever

Everything you need to start designing and playtesting your first game.

  • 2 projects
  • Live playtest tabletop Up to 6 players per room
  • 100+ built-in game pieces
  • Dice & card probability calculators
  • Dextrous import
  • Built-in voice chat
  • 100 MB image storage
  • Upgrade to Pro for unlimited projects, The Game Crafter import, analytics, replays, exports & more.
Get Started Free
Most Popular

Pro Monthly

Coming Soon
$7.50 / month

Unlimited projects, deeper analytics, and priority support.

  • Everything in Free, plus:
  • Unlimited projects
  • Up to 10 players per room
  • The Game Crafter import Components, images & pricing
  • Tabletop Simulator import Mods become components & a table setup
  • Booster packs Rarity tiers with the odds you set
  • Playtest analytics & session replay
  • Print & Play Maker, plus PDF & CSV exports
  • Persistent rooms, 50 saved setups & public share links
  • Scheduled playtests Testers book seats and get reminders
  • Spectators People watch your table without a seat
  • 1 GB image storage
  • Priority support
Coming Soon

Pro Yearly

Coming Soon
$75 / year

$6.25 / month billed annually

Best value — same Pro features, two months free.

  • Everything in Free, plus:
  • Unlimited projects
  • Up to 10 players per room
  • The Game Crafter import Components, images & pricing
  • Tabletop Simulator import Mods become components & a table setup
  • Booster packs Rarity tiers with the odds you set
  • Playtest analytics & session replay
  • Print & Play Maker, plus PDF & CSV exports
  • Persistent rooms, 50 saved setups & public share links
  • Scheduled playtests Testers book seats and get reminders
  • Spectators People watch your table without a seat
  • 1 GB image storage
  • Priority support
Coming Soon

Need More Storage?

Need room for more artwork? Add storage to Free or Pro, billed separately. You can combine storage add-ons and cancel them anytime.

+5 GB Storage

Add-on
$2.50 / month

5 GB of extra space for artwork, exports, and print files, on top of whatever your plan includes.

  • 5 GB added to your storage limit instantly
  • Works with Free or Pro
  • Cancel anytime Your files stay through a 14-day grace period. How it works

+10 GB Storage

Add-on
$5.00 / month

10 GB of extra space for artwork, exports, and print files, on top of whatever your plan includes.

  • 10 GB added to your storage limit instantly
  • Works with Free or Pro
  • Cancel anytime Your files stay through a 14-day grace period. How it works
Best Value

+20 GB Storage

Add-on
$7.50 / month

20 GB of extra space for artwork, exports, and print files, on top of whatever your plan includes.

  • 20 GB added to your storage limit instantly
  • Works with Free or Pro
  • Cancel anytime Your files stay through a 14-day grace period. How it works

Jump in

Pull up a chair.

Enter the room code your host sent you, or browse public setups and live rooms below. You can join as a player without creating an account.

Dustin's Designer Den

Join a Playtest Room

Enter the room code from the host

Want to host? Sign in or register, then launch a room from a project.

No account required to join as a player

No games are being shared right now.

Shared games and live public rooms appear here as soon as a designer posts one. Check back soon.

A Note on AI in This Project

I design, build, and maintain DDD myself. I've spent over 20 years working in software, including commercial video games, and I design and self-publish board games too.

I use AI tools to help with development and drafts of some help articles and site copy. Earlier drafts included help from Claude Sonnet by Anthropic. I review and revise that content as the site grows.

AI is part of my development workflow. DDD does not send your projects, game designs, or stored data to AI models. AI is not a feature of the app.