Help - Quick Start Guide

Getting Started

Quick Start Guide

Get your first playtest running in minutes, create a project, add components, launch a room, and learn the basic controls.

Quick Start Guide

From zero to a live game at a shared virtual table, in about five minutes. This guide takes you through creating a project, adding components, launching a room, inviting players, and the controls you'll use every session.

Your dashboard: project and playtest stats, a storage meter, and the onboarding quests that walk you through the basics

Tip

In a hurry? You can skip straight to a playtest with the built-in generic dice, tokens, and cards, no setup required. Jump to Start a Playtest Room.

1. Create Your Project

Your project is the home for one game, its components, setups, and playtest history.

The Create New Project form: name, tagline, description, player count, playtime, and more

  1. Log in (or sign up, it's free).
  2. Click Projects in the navigation. This is your design workspace.
  3. Click + New Project, then give your game a name and short description.
  4. Save. You're ready to add components.

2. Add Components

Components are your game's pieces, cards, tokens, dice, boards, and more. You can build them by hand or import a game you've already set up elsewhere, whatever fits how you work.

The Component Wizard asks what you're creating — Card, Token, Coin, Dice, Spinner, Counter, Timer, Bag, and more

A, Component Wizard (recommended)

  1. Open your project and click the Components tab.
  2. Click Component Wizard, a friendly, step-by-step setup.
  3. Pick a type: Card, Deck, Token, Coin, Dice, Spinner, Counter, Timer, Bag, Board, Rulebook, or Other.
  4. Fill in the details the wizard asks for:
    • Name and quantity
    • Image(s), optional, but they bring the table to life
    • For cards: group them under a shared deck name
  5. Finish. The component is saved and ready to spawn in any playtest room.

B, Build it live at the table

Prefer to design by feel? In a playtest room, open the Generic Objects panel, spawn a blank piece, style and size it on the table, then right-click it → Component ▶ Save as New Component.

C, Import an existing game

Already have your game set up somewhere else? Bring it in instead of retyping everything:

  • The Game Crafter: import a game you've built on The Game Crafter, components, images, and pricing all at once, and keep it in sync as you change things there.
  • Dextrous: point Designer Den at a Dextrous JSON feed to turn your grid of component data into components, on demand or automatically.
  • CSV / JSON: on the Components tab, download a template, fill it in a spreadsheet, and upload to create dozens of components in one go.

Note

Nothing here is permanent. You can edit any component later, even just naming your pieces is enough to start playtesting today.

3. Start a Playtest Room

A playtest room is a live virtual tabletop. Players join from a link in their browser, no download, no account. There are a few ways to start one:

The project page: Launch Playtest Room in the header, plus collapsible Saved Setups, Action Items, Components, and Playtesting sections

  • From the Projects page: click Start Playtest Room on the project's card (the quick action).
  • From the project page: click Launch Playtest Room in the header. This opens a blank table, or loads the project's default saved setup if you've marked one.
  • From a saved setup: open the project's Saved Table Setups and launch a room pre-loaded with that exact arrangement.

Either way, you land on the table as the host, with your components in the sidebar.

4. Invite Players

Once you're in the room:

The room's top bar shows the room code and an "Invite up to 3 friends" button — click either to copy the invite link

  1. Find your room code at the top, a 6-character code like ABC123.
  2. Click the code to copy the invite link (or just share the code).
  3. Send it via Discord, Slack, email, or text. Players enter the code and a name. That's it.

Tip

Every room has built-in voice chat. Click the mic in the toolbar to talk with the whole table, no Discord call required.

5. Start Playing

Here are the controls you'll reach for constantly:

Pieces selected on the table, with the shared actions — flip, send to hand, group, rotate, lock — on the right

Action How
Spawn a component Click it in the left sidebar
Move a piece Click and drag
Rotate Q / E (90°), Shift+Q / Shift+E (45°)
Rotate your view T
Flip a card F (or double-click)
Draw from a deck Double-click the deck (or 19 to your hand)
Shuffle a deck Select it, press R
Preview large Space

Tip

Everyone sees everyone else's cursor moving in real time; it really does feel like sitting around the same table.

Important

Components don't appear on the table automatically. You spawn them from the sidebar each session, or load a saved Setup to restore a full arrangement instantly.

What's Next?

Go deeper

Level up your design

  • Probability Calculators, pressure-test your dice and card odds before the session
  • Playtest Analytics, see which cards get played, how rolls land, and structured feedback
  • Save table setups and spin up persistent rooms that stay open 24/7

Share it with the world

Common Questions

Do my players need accounts? No, they join anonymously with just the room code and a name.

Can I test without building components? Yes. Generic dice, tokens, cubes, cards, and boards are built in, so you can start immediately.

How many players can join? Free rooms support up to 6 players; Pro rooms up to 10. See the Plans page for details.

What happens when I close the room? Everyone disconnects. You can collect feedback from the session and open a fresh room anytime.

Is there a mobile app? Not yet, but the web interface works on tablets and phones in landscape. Desktop or laptop gives the best experience.